EPIC SEVEN: CAIDES HUNT GUIDE

Key Mechanics

Danger Level

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1. Boss and Adds targets the Hero with highest Danger Level

2. Everytime a hero attacks the boss, the Danger Level of the hero increases

3. Using Non-Attack skills is the only way to reset Danger Level

4. At Danger Level 3 or above, boss and adds deals significantly more damage to the target

Caides Boss applies Injuries

% Health is permanently gone for the fight

Minions Attack Trigger Dual Attack with Caides Boss

Caides Boss gains Combat Readiness when Dual Attacking

When Caides Boss has more than 4 Debuffs, it dispels all Debuff and gain Attack + Defense Buff

Caides Boss heals itself with the Cooldown skill and dispels Player's Buffs

 

Team Composition

1. Restrict and Unhealable Debuff (Optional)

2. Defense Breaker

3. Damage Dealers with Non-Attack Skills

4. Barrier and Cleanse

5. Attack Buff

6. Don't bring more than 4 Debuffs

1. Restrict and Unhealable Debuff (Optional)

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unhealable.png

Restrict Debuff will stop Caides Boss from gaining Combat Readiness when it Dual Attacks. It will help mitigate a lot of damage.  Unhealable Debuff can stop Caides Boss from healing with S3. Most players at this point should just out damage the heal though. 

2. Defense Breaker

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Defense Breaker helps speed up the battle by a lot. This is especially important because we do not want to get into a prolong fight with Caides Boss. Plus we are farming this Hunt so players would want to end it as fast as possible. 

3. All Heroes with Non-Attack Skills

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Non-Attack Skill can reset Danger Level. We want to avoid Danger Level to be too high or else the hero will just die. This can be ignored if players somehow has enough damage to kill Caides very very fast. 

4. Barrier and Cleanse

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Barrier strength is not affected by Injuries, so it is best for survival if players can bring Barrier instead of just healing. Cleanse is to remove the Decrease Speed and Restrict Debuffs so that our team can continue to cycle our turns and deal damage. 

5. Attack Buff

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With Combination of Attack buff and Decrease Defense Debuff, it should help speed up the battle quite significantly.

6. Don't Bring more than 4 Debuffs

 

Example Teams

Team 1

Iseria_edited.jpg
Tamarinne
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Top Model Luluca Head.png
  • All Heroes have non-Attack Skills

  • Cleanse is available

  • Attack Buff

  • Decrease Defense Debuff

  • Not more than 4 Debuffs

Team 2

Kluri head.jpg
Hazel SC
Cermia head.png
Great Chief Khawana.jpg
  • All Heroes have non-Attack Skills

  • Cleanse 

  • Attack Buff

  • Decrease Defense Debuff

  • Restrict Debuff

  • Team wide Barrier

  • Not more than 4 Debuffs

More Examples

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Achates_edited.jpg
Challenger Dominiel_edited.jpg
 

Useful Artifacts 

(Other than Daydream Joker)

Dignus Orb (Mage)

As mentioned before, Barriers are unaffected by "Injuries". So Dignus Orb can significantly increase the survivability of Heroes like Vivian and Top Model Luluca.

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Rise of a Monarch (Knights)

Similar to Dignus Orb, Rise of the Monarch provides extra barrier to help with survivability

Rise of a Monarch Des.png
Rise of a Monarch.png
 
 

Recommended Heroes

Attack Buff

Defense Breaker

Damage Dealer

Ranking

Attack Buff
(1 Needed)

Damage Dealers
(2 Needed)

Defense Breaker
(1 Needed)

1

Tamarinne

when paired with Iseria

Cermia

Iseria

when paired with Tamarinne

2

Diene

Great Chief Khawana

Falconer Kluri

3

Mascot Hazel

Top Model Luluca

Flan

4

Rose

Challenger Dominiel

Captain Rikoris

5

Tywin

Vivian

Free Spirit Tieria

 

Sez's Team Stats

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This concludes our guide. Feel free to check out other guides here

Check out our Azimanak 13 guide here

Sez Gaming made Epic Seven EZ! Until next time!