EPIC SEVEN WORLD ARENA (RTA) GUIDE

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Preparation

Identify Play Style

Know the Meta

Identify Play Style

World Arena or RTA is a PVP content that requires players to come in with a plan and strategize. Because it is almost impossible for us to have a lot of heroes built up at first, it is important to focus and prioritize the play style that we prefer. Once we master it, and we get more gears, we can start branching out. 

In general, there are three play style and they are very similar to Arena. 

Bruiser/Knights

 

Grind the opponents down by outlasting them. Utilize tanky and damage reduction skills and equipment.

 

Cleave

 

Kill the enemy in one or two turns. Usually requires lots of speed to move first.  

Control

Controlling and limiting enemy heroes by applying various debuffs.

To identify a play style, here are a few questions to help get started:

What are your Arena teams? 

Arena Team is a good starting point usually, because players should already have some type of synergy  and win condition established with the Arena Team.

How competitive do you want to be? 

This is important because if players want to aim for a very high Legend or Champion Rank, players may be forced to build a few "Meta" hero and learn to deal with quite a few headaches. It is similar to many games, every game has a list of characters that are the most optimal. If all player care about is winning, then building the most oppressing team composition in the current season may be optimal. 

Who are your favorite heroes? 

You will be playing a lot of World Arena (RTA), so it would be more fun to play with your favorite heroes. Most of the heroes are usable in Masters and Challenger Rank. However, if players are aiming for high Champion or Legend Rank, some heroes may not be ideal unfortunately. 

Do you prefer the game to end fast or slow? 

 

Typically Cleave teams end the game much faster than Bruiser or Control teams. So this can help limit a few game style

Know the Meta

Players should find out what the Meta is and who is popularly picked at the moment. This will highly affect  team building and gearing process because no matter what play style we end up picking, we will have to have a decent win rate against the meta in order to be successful. 

Some ways to identify the Meta:

1. Watch Youtube videos and Stream

2. Check for updated RTA tier list

3. Ask your guildmates or friends what Heroes they been facing in RTA

4. Play RTA yourself after a decent amount of games

The Meta may be different for different ranks because some heroes need top level equipment to perform well, and because higher rank players have access to more heroes (they summoned more). 

 
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Team Building

Essential Roles

Heroes Pair

Speed Tune

Artifacts

Solutions for Counters

Essential Roles

​Depending on the Play Style, we need to identify what are essential roles. For example, Cleavers will always need a Main Damage Dealer and a Combat Readiness Pusher. 

Once we identified each role, it is recommended to have at least 2 heroes for each role. This is because in RTA, opponent can pre-ban and Ban and also pick your heroes. So we want to avoid running out of heroes. 
 

Heroes Pair​

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Because enemy team can pick and ban, we cannot expect our team to always have optimal setup. However, most of the time we can get at least 2 heroes that we want through the draft. 

Identifying 2 heroes that work well together is very helpful the higher rank you want to go. One example is Tempest Surin with Fallen Cecilia. Fallen Cecilia gives damage mitigation and Barrier to Tempest Surin each turn. 

Speed Tune

 

It is like building multiple Arena Teams, we need to try and make sure all the speed and turn order are correct to get optimal performance. For newer players, we recommend just trying your best but at least have 1 team perfectly tuned. 

Artifacts

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This is more important for bruiser/knights compositions since there are multiple Artifacts that needs to synergize. For example, Aurius + Adament shield we should try to have 1 of each on our bruiser teams. Consider which heroes are often drafted together, and make sure the Artifacts are different and synergizes.

Solutions for Counters

 

It may take a few practice and experience to know what are heroes that are typically picked against our play style or drafts. However once we identify them, we can build heroes and strategies around it so that we can counter the counter picks and drafts. This is the most important point of team building that anyone who wants to get better at RTA should take into account of. 

The legend players have solutions and knows what people like to pick against them. They come up with solutions and limit their weakness to the minimum. This is part of the reason why we see many legend players simply only plays one style, it is because they have built up enough heroes to help them navigate through each season. 

We want to emphasize that in the beginning, players will not have enough gears to build up enough hero, but as we keep playing we will slowly build up our inventory. So be patient and keep playing!

 
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Drafting

Draft Strategies

First Pick

Counter Pick

Bans

Draft Strategies

After your equipment reach a certain level, drafting determines 50% of the battle. This may take lots of practice, trial and error to master. 

 

Draft Strategies is necessary if players want some sort of success in RTA. We are going to generalize Draft Strategies into  2 Strategies:

1. Execute our team composition

This is the recommended draft strategy for most players. Because it simplifies the game for players and limits the amount of heroes needed. Player's win condition is always the same, if you execute your own team composition you know exactly what your win condition is.

 

For example if you have a control team, your main goal is the limit the other team and draft any hero that can help. 

The downside of this draft strategies is that we will need to deal with a lot of counter picks. Opponent can easily figure out your strategy and start drafting heros that are hard to deal with. So we need to have solution for the counter picks.  

Example

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On the Red side, the strategy is clearly to execute their strategy with Fallen Cecilia ban and Auxiliary Lots and Cerise picked in first round. This is a very clear Cleave draft because Fallen Cecilia is a popular counter against Cleave teams. Auxiliary Lots and Cerise are decently popular Cleave team starters at the time. The player also had some Counter Pick ready in Operator Sigret and ML Haste ready. Unfortunately Blue side didn't really throw a lot of counter at the Red side causing blue side to get defeated easily. 

2. Counter Enemy Team

This strategy requires many units built to counter as many strategies as possible. We need to be able to figure out the enemy team's strategies. Then we draft a team that does well against them. 

The downside is that nowadays there are quite a few heroes that can work with multiple strategies, so It will be harder to figure out their heroes right from the beginning. And it will be too late after a certain point. 

The other downside is that this method requires players to have lots of knowledge in the game and have many heroes built. This may not be applicable for early to mid game players. 

Example
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Both sides had many counter picks throughout the draft. Blue side started with 2 neutral picks to see what Red side wants to do. Red side picked Challenger Dominial with Cerise which are very good fast setup. Then red side also picked Landy which is a typical counter pick to Last Rider Krau. This is a pretty flexible but typical Cleave combination. Blue side was able to identify the enemy strategy and decided to make it a speed race with A.Lots and Faithless Lidica. 

The red side at this point can double down on their own strategy or try to counter the Cleave team that Blue side drafted. They chose to use counter picks by drafting ML Baal and Fallen Cecilia as counters. Fallen Cecilia is typically a counter to Cleave teams. While ML Baal can help control the enemy team if enemy team is not fast enough. 
At this point, Blue team has won the speed race by simply banning Cerise (the only fast unit), and can focus on drafting against the counter picks thrown at them. 

Blue side then proceed with completing the cleave team while drafting a counter to ML Baal and Fallen Cecilia with Tempest Surin. Tempest Surin can be annoying as she can silence the enemy team and deal lots of teamwide damage. 

Sez's Tip: We will probably do a better draft analysis guide in the future as this is a very complicated subject. The examples are simply trying to depict two different draft styles to help readers understand the different between each styles. 

First Pick

First pick or first two pick can determine how we will play this match. There are two ways to approach first pick in general

1. Pick Neutral Heroes

Pick heroes that can be used in multiple teams and doesn't reveal your team composition. This way we can leave enemy guessing and avoid being counter picked easily. 

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Example

Arbiter Vildred

Arbiter Vildred can fit in many different teams/play style and can be built in many different ways. He leaves people guessing even after being picked. 

2. Pick highly contested but important component of your team composition

If we only have one strategy and has a decent enough win rate.  We could use first pick to pick a highly contested hero for our team. For example, on a Cleave team, there are only 4 or 5 popular top tier Combat Readiness pusher. We may have to draft them early to avoid not getting to draft them at all. 

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Example

Auxiliary Lots

Auxiliary Lots is usually picked when we are cleaving and it is a top tier CR pusher. However the enemy will immediately know you are 90% cleaving. So be prepared for any anti cleave heroes and team compositions. 

Counter Pick

As the name suggests, Counter picks are heroes that are picked to counter the other team. Counter picks usually forces a ban from the other team and if the enemy team lets counter pick through, they will have a difficult time dealing with them. 

Usually if we would like to truly counter a team, we would need to draft at least 2 counterpicks in order to guarantee a shut down. Since 1 hero alone can easily be banned. 

Counter picks can be difficult to pull off sometimes because not all counter heroes fit well with other heroes. 

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Examples

Celine

Celine has a passive that directly counter heroes like A. Lots, Falconer Kluri and many other hero that relies on non-Attack skills. She will deal massive damage to one target when a non-attack skill is casted. 

Fallen Cecilia

Fallen Cecilia has a passive that gives the whole team a Barrier at the start of the battle, and she also has access to artifacts like Aurius. her alone can give Cleave teams a hard time to kill the enemy team. 

Sez's Tip: Know that all these examples are given on 2/20/2021 and are only served as an example to give readers an idea on what Counter picks are. 

We usually pick counter pick at later part of the draft because the enemy will not have enough time to change their plans. They will be at a huge disadvantage if they do not have a solution for our powerful counterpicks. 

Bans

Huge reason why we need so many heroes built for RTA is because of Bans and Pre-Bans. Players each get 1 pre-ban at the start and then they can ban 1 more hero from the other team during drafting. That is about 3 to 4 heroes taken out of the game. 

Pre-Ban

For Pre Ban, players usually ban heroes that are popular and they cannot deal with. So if you have been relying on one very popular hero, you may rarely get to play the hero because of pre-ban. 

Bans

Players also get to pick one hero that the enemy drafted and ban them from the game. Figuring out who to ban in the game is an art in itself. Here are a few questions to help guide players through deciding who to ban:

 

What is the enemy's win condition? 

 

Which hero can I not kill on enemy's team? 

Which hero is essential on the enemy's team and did they draft a replacement? 

Should I ban the counter picks? 

Can I outspeed the enemy's Combat Readiness Pusher? (Cleaver problem)

Some questions may require players to get a lot of practice or game knowledge to be answered. However the more you play the more you will learn. 

This is incredibly powerful if the enemy team did not draft around it. This is why we usually pick 2 heroes that fill the essential role and pick 2 counter picks to make sure we counter a specific composition. 

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Final Note

World Arena is a huge part of what makes E7 fun. It takes a lot of practice and will need a lot of hero investments. However we recommend all players to try it out and see if this is your cup of tea. We will try to cover more topics on RTA in later guides. 

This concludes our Epic Seven World Arena (RTA) Guide. Feel free to check out other guides here.

Epic Seven made EZ by Sez Gaming. Until Next time!