In this post, we are going to share our general method to determine whether an Epic Seven gear is worth upgrading to +15 and also if it is worth reforging or not.
Now Lets get started.
E7 Equipment Sub Stat Range Chart
This chart is important because we need to be familiar with the possibilities before setting our goals for a piece of gear/equipment.
We should only focus on item level 72-85 or above everything below are only for early game and free gears we received to help us progress.
By knowing the Range, we can determine the average stats of each substat and this will help us create a benchmark of an "Average Gear".
Table below shows the Average Value for Each Sub Stats:
Average Sub Stat Table
For Flat Stat, we determine by converting it to Attack%, Defense % or Health %. To convert Flat Stat to %, we have to use the journal to let us know what the Base Attack, Health or Defense is for our hero at fully awaken 6 Star.
Then the formula is as the following:
(Flat Stat on equipment) / (Base Stat at 6 Star max level) Multiply by 100 = % Stat
Here is an example:
We take Cecilia's Base health at 6751 and lets say we have an equipment with flat health 110. Lets use our formula
(110/6751) X 100 = 1.63%
We determine the gear quality by determining how many rolls of "Average Sub Stats" is on a piece of gear.
With our method,
Whether or not to +15 can be determined at +6 or +9
Whether or not to Reforge can be determined at +15 (sometimes earlier)
Sez's Tip: Roll means upgrade, but because we are a bunch of gamblers, we have an imaginary dice always in our head, so we call each upgrade a roll.
Maximum rolls for a piece of gear is 9 rolls.
This is calculated by the following:
4 possible starting Stats = 4 rolls
1 roll at +3, +6, +9, +12, +15
This is equal to 9 rolls in total at max.
Remember we are determining an overall stat quality of a gear so Rarity and all that should not matter in our determinations. We only care about STATS.
Sez's Tip: Only Epic Gear can get the Maximum Rolls.
Based on this, the average gear should have 5 rolls
Using this logic, we determined that:
Less than 5 rolls is below average
Equal to 5 rolls is average
Greater than 5 rolls is above average
One important thing to note is that, we only count the rolls that are in the desired stats. All the rolls that went into the stat we don't want are Dead Rolls.
Here is a great example that we upgraded just for pure entertainment:
Let's count the rolls...
Crit Chance: 5/5 = 1
Crit Damage 6/6 = 1
Effect Resistance 22/7 = 3.14
Effectiveness = 30/7 = 4.29
Total rolls = 1+1+3.14+4.29 = 9.43
Woohoo a good piece! Not so fast....
With an attack% as main stat, we usually want to use this equipment on a damage dealer. This means the only stats we would want are Crit Chance, Crit Hit damage, and maybe sometimes effectiveness.
So 9.43 needs to subtract by 3.14 which would make it 6.29. This is if you want tons of Effectiveness on your heroes. If a hero does not need effectiveness, we subtract the number by another 4.29. This because a gear that only has 2 rolls.
Very terrible piece for heroes that do not need effectiveness.
Is This Equipment Worth +15?
We need to determine Starting Stats, Sets and Rolls when considering upgrading and it largely varies depending on what stage and how picky players want to be.
As mentioned in What Equipment to Keep Guide, we should only upgrade a piece of equipment that has at least 2 or more desired stats.
Depending on what stage of the game players are at, sometimes just having good stats doesn't warrant an upgrade. Players have very limited charms and gold, we may have to focus only on the desired sets to fully optimize our heroes' gears.
For early game players, broken sets are great for clearing PVE contents. However in Mid to Late game where players are starting to optimize and get into PVP.
Having the right sets and the right stats will be critical in building heroes.
Players can usually determine if a gear is worth +15 at the following stages:
+6 for Rare Equipment (Blue)
+6 for Heroic Equipment (Purple)
+6 or +9 for Epic Equipment (Red)
Rare Equipment (Blue)
Rare Equipment gets 2 starting rolls and 2 more on the same starting rolls at +3 and +6 gain new stats for +9 and +12 and 1 more upgrade at +15.