Epic Seven: Wyvern 1-10 Guide

Updated: Apr 15



Why Wyvern Hunt?


The Main Reasons to start with Wyvern Hunt are the following...

1. Easiest to beat

2. Sets can be used on almost every hero, especially Speed set is being used in early to late game because more speed means you can take more turns, which is useful for all Characters. This also means that Speed set is easier to have good stats because you do not care if it is healer/tank stats or Damage dealer stats. 

One example of a set that is not as versatile is Attack set. Players usually do not want to put Attack set on a Healer because they will be wasting the set bonus. With Speed set you do not have that worry because extra speed is good for almost all characters. 

3. Fastest Clear Speed, which is good for special extra Gold events

Sez's Tip: Wyvern 10 is more difficult than Wyvern 11, so try to just manual and beat Wyvern 10 once and move on to Wyvern 11 immediately.

Key Wyvern Skills


Wyvern has the following skills:


Wyvern gains new skill at Wyvern level 9+

Dragon Rage: Wyvern's fire breath will hit you twice if you do not put two or more debuffs on it.







Summary for Defeating Wyvern


1. Apply 2 or more debuffs

2. Make sure your 'debuffers' have 55% Effectiveness

3. Have enough damage to break the barrier of the Wyvern

4. Have enough heals to handle constant damage from Fire Breath


Remember you do not need to be able to Auto Wyvern 1 to 10. Wyvern 11 is the one you actually Auto Farm!


Explanations


1. Apply 2 or more debuffs


Applying debuffs has 3 benefits:

  • Decrease the damage from Wyvern

  • Delay the barrier phase which means faster run

  • Applying debuffs like Defense break and Attack debuffs will speed up the run and make each run more consistent



2. Make sure your 'debuffers' have 55% Effectiveness


There is an innate 15% Effect Resistance for all PVE units. So Wyvern 10 has 70% Effect Resistance, and the lowest you can get the Effect Resistance to is 15%. So 55% is the sweet spot. Anything more than 55% Effectiveness are wasted.

Fun fact though at Wyvern 13, the boss has 80% effect resistance so we will need 65% Effectivness for Wyvern 13.


If this is confusing, please read our Stat Explanation Guide here


3. Have enough damage to break the barrier of the Wyvern


If the barrier created by 'Tail Swing' was not destroyed before Wyvern takes another turn, Wyvern will cast Dragon Might. Dragon Might deals massive damage and it is not something our team can survive. So it is important taht plaayers bring enough damage to break the barrier.


Wyvern's Barrier Phase

4. Have enough heals to handle constant damage from Fire Breath


Since Wyvern can target anyone, we want to keep the health of all the characters up to increase our chance of survival.




Team Compositions

Typically you want at least one of each role below. We suggest doing 1 Tank 1 Healer and 2 Damage Dealer. Or 1 Healer Tank and 3 Damage dealers.


Role 1. Tank that can withstand Wyvern's basic attack for 4 rounds (12 attacks total)

Role 2. Healer that can help the tank sustain the damage

Sez's Tip: Roles 1 and 2 can be the same character. By using the same character means you can bring in one more damage dealer.

Role 3. Damage dealers or Support to apply 2 or more debuff while dealing enough damage to break the Shield/Barrier


Heroes Suggestions

Role 1. Tank that can tank the Wyvern's attack for 4 rounds (12 attacks total)

Role 2. Healer that can help the tank sustain the damage


Note: 1 and 2 can be the same character


Any of the heroes that you used to tank Wyvern 11 should work here. They just might need an upgrade in gear.

Healers


Angelica

Angelic Montmorancy

Tank


Crozet : applies attack debuff on auto attack, which could be very useful

Tywin

Krau

Role 3. Damage dealers or Support to apply 2 or more debuff while dealing enough damage to break the Shield/Barrier


Alexa: Applies 2 "Poison" with Skill 2

Taranor Guard: Applies "Defense Break" with Skill 1, Make sure when you are autoing, turn off his skills!

Furious: Applies "Burn" and "Defense Break" and if you have Song of Stars he can apply "Target" debuff too

MistyChain: Applies "Decreased Attack" and "Unhealable"

Tywin: Applies "Defense Break"

Clarissa: Applies defense break and 2 Bleed Effects

Sigret: Bleed, Unhealable and massive damage




Useful Artifacts



Quick Comments


Day Dream Joker: Best DPS artifact right now unless you have really good gear.


Song of Stars: Very high chance to apply extra Useful debuff with Target. Works particularly well with Furious